Questlight Studio
Unreal Engine 5 · Fab

We build the systems,
so you can build the game.

Questlight Studio makes production-ready plugins for Unreal Engine 5. Deep systems, clean data, no code required. Follow along for tutorials and devlogs as we ship.

First release: RPG Saga EngineEngine: Unreal Engine 5.8Release: [RELEASE DATE]
[SCREENSHOT]RPG Saga Engine: tactical grid battle on the explored mapassets/img/shots/home-hero.jpg
Featured product · Coming soon

RPG Saga Engine

A complete, no-code RPG framework for Unreal Engine 5: tactical grid battles, active-time battles and turn-based combat, exploration, dialog, quests and progression, all driven by data.

  • Three battle systems sharing one roster: tactics, active-time, turn-based
  • Everything configured through data assets, spreadsheets and visual editors
  • 500+ Blueprint nodes and events, 470+ automated tests
  • Starter content: 8 classes, 10 enemy families, 6 zones, 40 encounters
[SCREENSHOT]Active-time battle with classic command menusassets/img/shots/home-atb.jpg
How we build

Systems first. Data over code. Ship-ready by default.

Every Questlight plugin follows the same principles, so what you learn on one carries over to the next.

Data-driven everything

Content lives in data assets and spreadsheets, with validation and dry-run imports. Designers work without waiting on programmers.

C++ core, Blueprint surface

Performance-critical logic in C++, every feature exposed to Blueprints. Works in Blueprint-only projects.

Tested, documented, supported

Automated test suites, headless simulation and written documentation for every system. Support through [DISCORD/SUPPORT EMAIL].

Tutorials & devlogs

Learn as we build

All tutorials

First tutorials are on the way.

Getting started, the three battle modes, the AI content pipeline. Subscribe below or follow us on our channels to catch them.

Don't miss the launch.

One email when RPG Saga Engine goes live on Fab, plus the occasional devlog. No spam, ever.